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Devlog
Game Dev and Tool Making
September 02, 2022
by
mj.Jernigan
Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground. I must admit, I'm nearly as proud of the...
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Version 0.4.2 Released
July 30, 2022
by
mj.Jernigan
Turns out I didn't get the leaderboards right on the first try. Dang. The champ boards were storing the points, cars, and wheels from the last track instead of the sum of those from the championship...
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Version 0.4.1 Released - A.I.-based Wodifiers
July 22, 2022
by
mj.Jernigan
Because some weren't "getting" the perhaps-too-humanlike oddball A.I.s built into the game, and/or just thinking the A.I. was not well done because some of them crash around a lot (due to their intent...
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Version 0.4.0 Released - Leaderboards!
July 19, 2022
by
mj.Jernigan
One of the few remaining major basic features has finally been added to the game. Leaderboards! (Yeah.. only local leaderboards... sorry if you were hoping for online global as well. Those will arrive...
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Version 0.3.11 Released - Steam Remote Play
April 24, 2021
by
mj.Jernigan
These last two releases focus on Steam's feature: Remote Play Together. At first, a long long time ago, that feature seamed to work with GRITS Racing. Then, it didn't work so well. Then, it didn't wor...
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Development Status Update
October 10, 2020
by
mj.Jernigan
It's been quiet here for a few months so I wanted to update everyone on the status of development on GRITS Racing. First, the project is not dead even though I can't say there has been a lot of inter...
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Prison Dodgecar is Back!
July 06, 2020
by
mj.Jernigan
Prison Dodgecar minigame is back! The best 6-8 player couch minigame on the planet! Was it gone? Well, sort of. While working on adding the team-selection feature, I noticed I had broken the primar...
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Version 0.3.8 Released
June 16, 2020
by
mj.Jernigan
Features or content? That is a tough question at times when choosing what to work on next. This time, I chose features since many features that should make this game more attractive are still missin...
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The Pancake Batter Story
June 02, 2020
by
Muddy Desert โ๏ธ๐๏ธ
Many years ago a racer was having trouble with the wheel lug nuts staying tight. So, in desperation, he was looking about his pit area for a new idea to fix it when he spied his leftover pancake batt...
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GRITS Racing Features
June 02, 2020
by
Muddy Desert โ๏ธ๐๏ธ
Realistic 2D car physics: Proprietary physics code 2D cars that actually steer via the wheels! Nearly all other games in this category just pivot their cars on center. We don't. You may not see a diff...
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Endurance Racing Pre-alpha Release
January 30, 2020
by
mj.Jernigan
With 6 of the planned 24 tracks now built (well, prototyped) it seemed time to start fiddling with Endurance Racing mode so players can select their favorite track and hit it harder. This is not real...
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Version 0.3.6 Released
January 22, 2020
by
mj.Jernigan
This update doesn't bring much many will care about but it brings something important for us: It allows us to the check the "full controller support" box in Steam for better exposure. Previously, Uni...
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Version 0.3.5 Released
January 19, 2020
by
mj.Jernigan
On the heals of the last release which brought a small but fundamental change, here comes another small but fundamental change. I have kicked the AI NPC cars out of the race when you are playing with...
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The Italian Mini Prix has Arrived!
January 16, 2020
by
mj.Jernigan
The Rosa Camuna mini GP track is finally ready for testing (loosely based on a minified Monza). It was a long haul in part due to some awesome tool writing to make this and future tracks easier to bu...
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Linux Build Released
November 17, 2019
by
mj.Jernigan
Admittedly, GRITS Racing is a small fish in a big pond... so... time to find out what it is like to be a small fish in a much smaller pond. Thus, I took the plunge to run and release a build for Linu...
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Version 0.3.0 Released
September 25, 2019
by
mj.Jernigan
1
Version 0.3.0 doesn't add much that will be noticeable over the last 0.2.x version -- it is more of a wrap to all the 0.2.x edits. That said, there was still a ton of hard work behind this update. M...
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Version 0.2.13 Released
September 17, 2019
by
mj.Jernigan
1
Updates: The drag chute has finally received the attention to detail that pretty much everything else has. This isn't final polish yet, but at least it is more than the quick test feature that it use...
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Version 0.2.12 Released
September 13, 2019
by
mj.Jernigan
New features: New Wacky Wodifier: Greased car seats . This is my new favorite wod. It's for those who think the drivers are a little too glued to their seats considering these jalopies have no seat...
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Version 0.2.11 Released
September 10, 2019
by
Muddy Desert โ๏ธ๐๏ธ
Some cleanup of things missed in all the work of the last release. Fixes: Pedestrian cursor was being drawn on the wrong layer. Other minor sprite tweaks...
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Version 0.2.10 Released
September 08, 2019
by
mj.Jernigan
This update brings some significant features and updates and -- if you haven't tried GRITS Racing in a while -- now would be a good time to try it again. Update summary: 0.2.9 new features: Drivers ca...
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Version 0.2.8 Released... With a New Track!
August 21, 2019
by
mj.Jernigan
Say hello to the new Wandle figure-8 track! (Based on the recently-demolished Wimbledon Stadium track in England -- and the same size as near as I could measure from satellite photos.) I placed it a...
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Version 0.2.6 Released
July 17, 2019
by
mj.Jernigan
This is more of a hotfix than an upgrade. This implements a small visual change in the menus. The rest of what follows in this post is just a tl;dr peek behind the scenes. I had made a previous clai...
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July 2019 News Post
July 07, 2019
by
mj.Jernigan
There are no major developments to report this month. I spent most of June looking for a publisher for GRITS Racing to help push development along faster. Most indie publishers don't bother respondi...
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June 2019 News Post
June 01, 2019
by
mj.Jernigan
1
I wish to be as transparent as possible and to update the fans of GRITS Racing on the status of the game at least once a month during slow development periods. The good news is that discounted early-a...
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Version 0.2.5 Released
May 16, 2019
by
Muddy Desert โ๏ธ๐๏ธ
New features: 10 laps added as an option (retail version) Tabletop Mode now rotates the Wacky Wodifiers menu 4 ways instead of just the 2 long edges In other news, expect updates to come slower becaus...
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Version 0.2.4 Released
May 03, 2019
by
Muddy Desert โ๏ธ๐๏ธ
New features: Tabletop Mode! Added by request. Find it under Game Options. This doesn't change any gameplay or mechanics (currently) but allows players during punch-in to set what side of the table...
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Version 0.2.3 Released
May 01, 2019
by
Muddy Desert โ๏ธ๐๏ธ
New features: Smoke and dust emitters added to the wheels. Increased the spark emitters for 60% more sparks. Yesterday I decided that I could probably finish up the smoke and dust effects by the end o...
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Version 0.2.2 Released
April 28, 2019
by
Muddy Desert โ๏ธ๐๏ธ
New features: AI cars can now pitstop when needing repairs. Not all AI personalities will choose to do so, however. I can't say they're terribly smart about it yet... and it can be a bit humorous to...
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Version 0.2.1 Released
April 25, 2019
by
Muddy Desert โ๏ธ๐๏ธ
New features: AI drivers added to the Bubba Prizes and Championship Rankings when playing with less than 3 players. AI drivers can now brake for hairpin turns (can't say they're good at hairpins yet...
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A.I. Cars Unleashed!
April 23, 2019
by
mj.Jernigan
2
Welcome to GRITS Racing version 0.2.0! The long-awaited AI has finally been added to our early-access game. This is just the first round of the AI and, thus, it is not complete yet. The 5 personali...
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First Championship Versus the A.I.
April 20, 2019
by
mj.Jernigan
Proof of AI life. Here's the championship photo (reduced size to upload here) of my first full championship against the new AI. I expect to upload this update later today or Monday. The AI isn't co...
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v0.1.7 released
March 10, 2019
by
Muddy Desert โ๏ธ๐๏ธ
Very minor update with no functional changes. Added some text to one of the menus to help keyboard users find their keys. Also added a note for Steam users to see the readme if having gamepad troubl...
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So, where is the A.I.?
March 09, 2019
by
mj.Jernigan
1
Anyone who has read the how-to-play notes, and played GRITS Racing for more than a few minutes, hopefully understands that this game is not just another top-down, shared-screen racing game with canned...
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Early Access Premiere Release!
March 02, 2019
by
Muddy Desert โ๏ธ๐๏ธ
After much ado โ that is, after weeks of battling off the crazed, fried-grits-eating hordes trying to climb over the barbed wire around our highly-secure #gamedev complex, trying to get their hands...
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Demo v0.1.6 released
March 01, 2019
by
Muddy Desert โ๏ธ๐๏ธ
The new version of the demo doesn't bring any new features, just some fixes. Fixes: Updated Rewired package from 1.1.22.2 to 1.1.24.0 to fix the gamepad hotplugging issues. Minor tweaks to the gamepad...
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To Drift or Not To Drift?
February 23, 2019
by
mj.Jernigan
Drifting. It's a word that sells. In other words, if I changed the physics of GRITS Racing to easily drift the cars continuously and changed the name to GRITS Drift, we could perhaps expect to sell...
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Demo v0.1.5 released
February 21, 2019
by
Muddy Desert โ๏ธ๐๏ธ
A new demo version is out now for Windows. Mac should hopefully follow soon. New demo for Mac now available too. New features: Championship Standings screen added between races New Leader Lamifier:...
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New Trailer Released
February 11, 2019
by
mj.Jernigan
Have you seen our latest trailer yet? It's a big improvement over our first trailer...
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Postmortem: The Push to the Demo Release
February 06, 2019
by
mj.Jernigan
1
Our demo release came out 5 months later than hoped. So, what happened? What went wrong? Did anything go right? In a nutshell, I grossly underestimated how long it would take to move from a mostly-...
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First demo for GRITS Racing now available!
January 27, 2019
by
Muddy Desert โ๏ธ๐๏ธ
5 months overdue -- due to adding minigames and wrapping a decent menu experience around everything -- the GRITS Racing demo of the current alpha of the game is finally available for download! [Imagi...
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New Mayhem Option: Dragster Chutes
January 17, 2019
by
mj.Jernigan
The final mayhem option that will be included in the first demo release is now done (more or less, for now): dragster chutes! When a "lucky loser" player adds this option to the game, your Billy Bub...
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Prison Dodgecar Minigame is Finally Here
December 22, 2018
by
mj.Jernigan
The debut of Prison Dodgecar signals the last major addition to the game before the first demo release. "Yay!" There are still a few things to add and wrap up before the demo can come out... but at...
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Announcing the Beginnings of Mayhem Model 2!
October 23, 2018
by
mj.Jernigan
1
Technically, this announcement is 3 weeks late. Mayhem Model 2 (MM2) first appeared with no fanfare in public on October 2nd at an Albuquerque Game Developers Guild meetup. Then, the New Mexico Game...
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The Challenge of Details Among the Meh Crowd
September 25, 2018
by
mj.Jernigan
1
Do I believe in attention to detail? Yes, I certainly do. Sometimes, annoyingly so. More correctly, however, I believe in craftsmanship. So, what's the difference? Now, there's a hard question to...
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GRITS Racing Gets a Multilogo
September 18, 2018
by
mj.Jernigan
1
SOG: What's a multilogo??? MJJ: How should I know -- I just now made up the term -- and I don't understand half the stuff I make up. SOG: Is it maybe a logo that changes to something slightly differen...
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Wombat Combat and Wanton Destruction
September 04, 2018
by
mj.Jernigan
1
My desire has been to start the championship mode of play -- the primary mode -- off with four or so easy tracks to draw the novice and non-racing-fan players in more gently while the ulterior motive...
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Flamingos and Tri-ovals!
September 03, 2018
by
mj.Jernigan
1
Our third track finally appears after a long hiatus in new track building. The "Flamingo Tri-oval" (as it is called for now) is based on a mini version of perhaps the most popular track in the US. T...
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The Chihuahua Oval Trailer
August 24, 2018
by
mj.Jernigan
At long last comes the appearance of our first trailer. 7 weeks in the making! I wish it showed 7 weeks worth of making. It was more of a grinding process than actually 7 weeks of work. Also, it's...
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A Track outta Upstate New York
July 27, 2018
by
mj.Jernigan
A track based on Watkins Glen International has finally been rigged up and is in testing. Because we can't produce long raceways at actual length, we have to shorten them... a lot. Thus, this feels...
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Balancing Dark-Side Players
July 08, 2018
by
mj.Jernigan
The other day we did a test with 8 players. Most of them new to the game. It didn't take long for it to devolve into a dark-side game with drivers abandoning their cars to gang up on other cars to b...
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GRITS Hockey makes an appearance
July 06, 2018
by
mj.Jernigan
GRITS Hockey is starting to take shape but still has a long ways to go before it's fun for most players. Seen here is a test with 5 players from last Tuesday. The biggest missing feature right now i...
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The Caveats of a Broken GPU
June 28, 2018
by
mj.Jernigan
Anyone looking at this project will surely notice a lack of video previews. Well, the primary reason is that the GeForce in my Asus Strix ROG laptop burnt out last winter -- and I didn't even use the...
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The Kapow Layer
June 08, 2018
by
mj.Jernigan
I realized a few days ago that it had been a long time since I thought about one of the more important features of this game: the attitude. I've been so focused on the core mechanics of the engine an...
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Track Design has Begun!!!!!!!
June 06, 2018
by
Muddy Desert โ๏ธ๐๏ธ
Previously, in the era when my typing callouses were just a little bit smaller, we had only a test track: a plain piece of evolving art that I kept moving walls around on to test various widths and ra...
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Collision debris
May 12, 2018
by
Muddy Desert โ๏ธ๐๏ธ
Yet another way to dirty up the track has been added: miscellaneous bits of colored debris on each car collision (the lighter-colored cars will leave more visible paint debris -- unfortunate but the w...
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Le Mans starts!
May 11, 2018
by
Muddy Desert โ๏ธ๐๏ธ
#dev update
The Le Mans start feature has now been added to the game. This was planned for two reasons: (1) it's cool, and (2) it introduces new players to the controls and appearance of the driver up front inst...
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State of things thus far
May 08, 2018
by
mj.Jernigan
#Dev Status, #To-do list
First, a brief introduction. My name is Matt and I am the game designer and programmer for GRITS Racing. My partner in this venture is Brooks and he is doing all the art but, more importantly, it is...
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