GRITS Racing Features
Realistic 2D car physics:
- Proprietary physics code
- 2D cars that actually steer via the wheels!
- Nearly all other games in this category just pivot their cars on center. We don't. You may not see a difference, but take a car for a spin and you will feel it. Quite possibly more realistic than a multiplayer couch game needs to be.
- Car body and wheels modeled as individual physics objects
- 4-wheel drive (AWD actually)
- 4-wheel steering (rear steering tapers off at speed)
- 4-speed transmission (plus reverse) with a torque curve
- 430 ft-lbs (582 N-m) of engine torque
- 4-cylinder Onnenberg 250 engine producing around 500 hp. Inline slant (or, “half-V” or “/4”). Basically, half a V8 with one side of the V removed. This configuration lowers the profile a bit but was primarily designed for weight balance in a wider engine bay that needs to share space with an AWD transfer case and driveshaft (underneath the slant). This also provides additional room for the headers inside the body.
- Hand brake on the rear wheels
- Breakable wheel fasteners!
- What is it like to drive on 3 wheels and 1 stub axle? How about 1 wheel and 3 stub axles?
Smashing 2D barrier physics:
- Several barrier types with various friction coefficients and bounciness
- Some barriers are nailed down with breakable nails
- Some barriers are not nailed down at all
- Barriers take damage and show it
Gripping 2D surface physics:
- Several surface types with various traction and drag coefficients
- Dry, wet, and oily variants
- Oil slicks
- Slicks appear organically during the race when and where cars break apart
- Slicks don't artificially wipe you out but only make whichever tires touch it slick
- If you can't handle a car with oil on some of the tires, that's your problem
- Oil slickness on tires tapers off over distance
- Skids and other tire marks vary in width by direction and vary in color by surface
Tabletop mode 😲:
- Because games are more fun around a table (or on the floor)
Mayhem Model 1-A:
- Pancake batter!*
- Pit stops to apply more pancake batter and replace missing wheels
- Drivers can fall out of cars in collisions
- Cars can be broken apart after all wheels are lost
- 4 cars per race (run to your trucks to launch your next car)
- Tesla Shields™
- Force field that protects drivers from cars while on foot
- This can be very bad for naughty drivers
- Le Mans starts
- Seen any other games with this?
- Not all barriers are nailed down! (oh, yeah, we said that already)
- Up to 8 players on one screen
- Bubba Prizes!
- Save and share game photos showing off the mess ya'll made of the track
Mayhem Model 1-B:
- 5 oddball A.I. personalities for 4 A.I. cars (from speed racer to student driver; one car sets its personality based on number of players)
- Most A.I. features are now done but A.I. tuning will continue
- Outdated devlog: A.I. Cars Unleashed!
Mayhem Model 2:
- Playground rules! Wacky Wodifiers that ask “lucky losers” to change up the rules between tracks:
- Greased car seats
- Far-out fat tires
- Tractor wheels
- Area 51 Tesla Shields
- Reverse-polarity Tesla Shields
- Disposable cars
- Dragster chutes
- Jousting lances
- Speed limit for pros
- Bring it on (Racing A.I.)
- and more to come
- Leader Lamifiers that force “on-fire” players to add a rule to make things more difficult for the race leader:
- Greasier car seat
- Leader trikes
- King of the hill
- Finish-line showboating required
- and more to come
- Outdated devlog: Announcing the Beginnings of Mayhem Model 2!
Prison Dodgecar minigame:
- Tesla Shields™ installed on the car instead of the driver
- Like bumper cars meets billiards
Hockey minigame (Sansstíkdisco in some countries):
- Tesla Magnets™ for run-n-gun puck control