A downloadable party game for Windows and macOS
Strap on your dandy Tesla Shield and hop in your “Billy Bub” jalopy!
GRITS Racing is a party game for up to 8 players that is part racecar simulator, part cartoon action. First, we built the most realistic top-down 2D racer ever... and then we smashed it up into a bizarre party game out of a desire to play a “racing” game with more than just racing fans. We provide a physics playground with sim-like cars, minimal rules at the start, and you decide what to do with it by adding wacky rules between races. Good luck keeping your wheels on!
Old school gets a new-school makeover with more damageable physics objects than you can shake a two-dimensional polygon at. And, oh, the skids marks! Did we mention the oddly-satisfying skid marks that dirty up the track like never before? And the dirt doesn't end there. With debris everywhere from lost wheels, broken cars, oily tire tracks, various track objects, and up to 8 players on one screen generally making a mess of it all, just getting to the finish line can be a friend-testing brawl of gasoline-fueled tenacity.
Welcome to the petrolpunk world of Globetrotter Racing where it's 1975, The Great War was the only world war, and microelectronics do not exist... probably because no one cared about going small after Nikola Tesla and his research institute learned to harness the power of lightning—to put it simply—and invented the Tesla Shield™ for use in automotive safety and generalized pedestrian protection (GPP).
GRITS Racing is a family-friendly game for discharging some electricity in a safe environment. If somebody isn't laughing, giggling, snickering, or snorting most of the game... we aren't doing our job correctly. We get it, not all players will choose to race, so we've given them other ways to be part of the environment (for better or for worse).
Free alpha demo is out now.
Full early-access version can be purchased on Steam.
itch.io and Steam and any console that will help us wreck these cars.
Because making up and nixing rules on the playground is really REALLY fun!
Brought to you by the cow-skull boneheads at Muddy Desert.
Realistic 2D car physics:
- These 2D cars actually steer via the wheels! (Unlike nearly all games in this category, which just pivot their cars on center.) You may not see a difference, but take a car for a spin and you will feel it. Quite possibly more realistic than a multiplayer couch game needs to be.
- Car body and wheels modeled as individual physics objects (with proprietary physics code)
- 4-wheel drive (AWD actually)
- 4-wheel steering (rear steering tapers off at speed)
- 4-speed transmission (plus reverse) with a torque curve
- 430 ft-lbs (582 N-m) of engine torque [hover for more]
- Hand brake on the rear wheels
- Breakable wheel fasteners! (What is it like to drive on 3 wheels and 1 stub axle? How about 1 wheel and 3 stub axles?)
Smashing 2D barrier physics:
- Several barrier types with different friction coefficients and bounciness
- Some barriers are nailed down with breakable nails
- Some barriers are not nailed down at all
- Barriers take damage and show it
Gripping 2D surface physics:
- Several surface types with different traction coefficients and drag coefficients
- Dry, wet, and oily variants
- Oil slicks appear organically when and where cars are broken apart during the race
- Oil doesn't artificially wipe you out but only makes whichever tires touch it slick (the wipe outs are up to you)
- Oil slickness on tires tapers off over distance
- Skid and tire marks vary in width by direction and vary in color by surface
Tabletop mode 😲:
- Because games are more fun around a table (or on the floor)
Mayhem Model 1-A:
- Pancake batter!!!*
- Pit stops to apply more pancake batter and replace missing wheels
- Drivers can fall out of cars in collisions
- Cars can be broken apart after all wheels are lost
- 4 cars per race (run to your trucks to launch your next car)
- Tesla Shields™ (can't have drivers being hit and injured as they run for their next car, can we?)
- Tesla Shields™ (worth mentioning again because the counter force can be very bad for the car that hits one)
- Le Mans starts (well, more of a cute feature than chaos-making)
- Not all barriers are nailed down! (wait, we said that already)
- Up to 8 players on one screen
- Bubba Prizes!
- Save and share game photos showing off the mess ya'll made of the track
Mayhem Model 1-B:
- 5 AI personalities for 4 AI cars
- See devlog: A.I. Cars Unleashed!
Mayhem Model 2:
- Wacky Wodifiers that ask “lucky losers” to periodically change the rules of the playground, like: • Tractor wheels • Far-out fat tires • Dualies • Area 51 Tesla Shields • Reverse-polarity Tesla Shields • Disposable cars • Dragster chutes • Jousting lances • Greased car seats • and many more to come
- Leader Lamifiers that force “on-fire” players to add a rule to make things more difficult for the race leader, like: • Leader trikes • Finish-line showboating required • and more to come
- See devlog: Announcing the Beginnings of Mayhem Model 2!
Prison Dodgecar minigame:
- Tesla Shields™ installed on the car instead of the driver
- Like bumper cars meets billiards
Hockey minigame (Sansstíkdisco in some countries):
- Tesla Magnets™ for run-n-gun puck control
* The pancake batter story. Many years ago a racer was having trouble with the wheel lug nuts staying tight. So, in desperation, he was looking about his pit area for a new idea to fix it when he spied his leftover pancake batter from breakfast. He thought “It couldn't possibly be any worse, could it?” Well, actually, yes, it was worse. Much worse. But the crowd loved the results and the rest is lost in history. No one remembers for sure who this racer was but legend has it he was called Juan Tabo. Official records proving the existence of Jaun Tabo have yet to be found but this hasn't stopped governments from naming libraries and schools in his honor.
The sport, then known as Wiggle Wheel Wacing, languished in the backwoods of the Southern United States for years before Gilded-Age billionaire, Billy Bub Worcestershire, bought the rights to it and turned it into the mid-budget international sport known as Globetrotter Racing. Mr. Worcestershire had previously made his fortune with the invention and popularization of deep-fried grits biscuits and, as he stated it, “I understand food batter and believe in the future of all its lucrative properties.” Deep-fried grits also became the sport's official snack food. When the Tesla Institute later developed the personal plasma energy shield (PPES), or Tesla Shield™, Mr. Worcestershire incorporated these shields into Globetrotter Racing and this variant, coincidently, became known as GRITS (Globetrotter Racing Incorporated, á la Tesla Shields). Apparently influenced by GRITS' stock-car cousin, Banger racing, the official snack food of GRITS became bangers and grits (deep fried and otherwise).
If you are looking for an installer/updater, it is recommend to use the itch app.
Look for how-to-play instructions in the Options menu. Look for other details in the readme or the quick reference files.
NOTE: This is an unfinished game and some major features are not built yet.
We've had one unconfirmed report that the Visual C++ 2015 Redistributable is required to run this game. You can get it here.
Most gamepads are supported: Supported Gamepads.
The free demo version is limited to 2 tracks repeated twice in a 4-race championship. Demo races are limited to 15 laps per race. The demo also limits the minigames to 1 minute. Local multiplayer is not limited in the demo.
Currently, the full early-access version can only be purchased on Steam. We had tried to sell it here as well but interest in the game here plummeted when we did so. This appears to be due to itch.io failing to make it clear when a free demo of a game is also available in addition to the retail edition. Because free editions of games drives the vast majority of the traffic here, we saw little option but to take down the retail edition until things improve. We have asked itch.io to fix this but they have yet to respond. This has been acknowledged as an issue on their GitHub site since 2016.
This page is toooo long.
|Updated||27 days ago|
|Authors||Muddy Desert ⛈️🏜️, casualbrooks, mj.Jernigan|
|Made with||Unity, Inkscape, Box2D, Audacity, Adobe Illustrator|
|Tags||2D, Arcade, couch, Destruction, Driving, family-friendly, party-game, Physics, Top-Down, top-down-racer|
|Average session||About a half-hour|
|Inputs||Keyboard, Xbox controller, Gamepad (any), Playstation controller|
|Player count||1 - 8|
|Links||Steam, Twitter, Facebook|
- Version 0.3.0 Released27 days ago
- Version 0.2.13 Released34 days ago
- Version 0.2.12 Released39 days ago
- Version 0.2.11 Released42 days ago
- Version 0.2.10 Released44 days ago
- Version 0.2.8 Released... With a New Track!62 days ago
- Version 0.2.6 Released97 days ago
- July 2019 News PostJul 07, 2019