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GRITS Racing

Not your grandpa's top-down party racer but an alt-verse physics playground with sim-like 2D cars! · By Muddy Desert, casualbrooks, mj.Jernigan

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Recent updates

A Track outta Upstate New York
A track based on Watkins Glen International has finally been rigged up and is in testing. Because we can't produce long raceways at actual length, we have to s...
Balancing Dark-Side Players
The other day we did a test with 8 players. Most of them new to the game. It didn't take long for it to devolve into a dark-side game with drivers abandoning...
GRITS Hockey makes an appearance
GRITS Hockey is starting to take shape but still has a long ways to go before it's fun for most players. Seen here is a test with 5 players from last Tuesday...
The Caveats of a Broken GPU
1
Anyone looking at this project will surely notice a lack of video previews. Well, the primary reason is that the GeForce in my Asus Strix ROG laptop burnt out...
The Kapow Layer
I realized a few days ago that it had been a long time since I thought about one of the more important features of this game: the attitude. I've been so focuse...
Track Design has Begun!!!!!!!
Previously, in the era when my typing callouses were just a little bit smaller, we had only a test track: a plain piece of evolving art that I kept moving walls...
Collision debris
Yet another way to dirty up the track has been added: miscellaneous bits of colored debris on each car collision (the lighter-colored cars will leave more visib...
Le Mans starts!
The Le Mans start feature has now been added to the game. This was planned for two reasons: (1) it's cool, and (2) it introduces new players to the controls an...

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